The process for importing 3D video into GoPro Studio is as follows:

  1. Copy the “100M3D_R” and the “100S3D_L” folders from the DCIM folder on the SD card to a location on your computer. It is very important to place both these folders in the same location. For example, create a new folder on your computer that represets the event; for example, “bike ride” and then copy both the LEFT and RIGHT eye camera folders into that same folder. In the top folder (“bike ride”) you should see both “100M3D_R” and 100S3D_L” listed as separate folders.
  2. Click the IMPORT NEW FILES button and browse to the “100M3D_R” folder that contains the files you want to import.
  3. Select the top folder and click Open. If you used the above method for maintaining the correct file structure, GoPro Studio will automatically locate the corresponding files from the “100S3D_R” and “100S3D_L” folders and import these files as 3D.
  4. Press ‘Command+S’ on your keyboard to save the project.

Manually Importing

There may occasionally be times in which you will need to manually import a pair of 3D files. This can be the case if your files have been renamed or moved to folders that are not using the default folder names recorded in‐camera. Fortunately, GoPro Studio lets you manually import and pair these files using the Manual Import option.

  1. Secondary‐click on a blank area of the Import Bin and select “Manual Import...” from the context menu that is displayed. This opens the Manual Import Window.
  2. Use the BROWSE buttons to find the left and right source files.
  3. The SKIP BACK and SKIP AHEAD buttons can be used to step through the clips frame‐by‐ frame. Use these to compare your left and right images to make sure that they are synced with each other.
  4. Click the OK button to pair the two clips.

After importing your 3D files, you’ll see the word “3D” underneath their thumbnails in the Import Bin. This indicates that the files were successfully imported as 3D video files. You can now trim them and choose advanced conversion settings in the same way that you can with 2D files.